pricing Custom Game Servers documentationEconomy V2 Real Money Purchase Flow with Steam - Playfab Community. For more information about all our plans, including help determining what’s best for you, visit the Pricing page at Offering this new pay. PlayStream Events, does it mean that api call of playfab including cloud API? 2. Support. The starting price is $0. Insights is billed per minute at the credits per hour rate (Credits Per Hour / 60). A bundle can be linked to real world purchases using the Marketplace Mapping field. Improbable is the easiest price to understand, whether MAU or USD/hr to operate, they claim: v2core 7. 000 MAU (and it's quite straightforward), then the whole Pricing page is confusing. Multiplayer Services. Because if you want to move up to the Indie tier, for higher limits, or the Professional tier, for private support and a Service Level Agreement, PlayFab is free until you get to 1,000 Monthly Active Users (MAU). Select a pricing plan to access the service and use a limited, free quota of PlayFab Multiplayer Servers for product evaluation and testing. If you have high MAU titles and want to look into whether you would save money switching now, you can reach out to our sales team using the Contact Us form on the PlayFab main site:. so, my SSL pinning. Is this a rule that applies every month? After launch If my game doesn't reach at 1000 mau each month (so sad), isn't there any cost? thanks always!!!!1. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. Hi Playfab, Are failed playfab login Api calls charged? (Wrong account, password, account doesn't exist. I have followed the documentations to set up Playfab Identification and connecting the player to steam account when they login. PlayFab has 62 repositories available. While you have your credit, get free amounts of many of our most popular services, plus free amounts of 55+ other services that are always free. More than 740 instance hours used up in a day without any servers running. pricing - Playfab Community. VM Comparison Summary Essentials customers will be transitioned to the Free to Start Plan with their titles in Development Mode. Restore Purchases on iOS increases Value To Date (VTD) Incorrectly. So, the actual question here is how to silently get AccessToken from Facebook or. PlayFab Multiplayer Servers are billed on a consumption basis and billed separately. It will allow you to control exactly which APIs clients. Follow their code on GitHub. Economy v2 PurchaseInventoryItems - Playfab Community FeaturesLearn more about PlayFab LiveOps gaming services. Skip to content Toggle navigation. 33 per 1 million reads of your leaderboard. For ex: Leaderboards count PlayFab: Free - 25 Indie/Pro - 300Galapagos is a server-side framework that can be used to develop multiplayer, Turn Based games for popular mobile platforms. From looking at the pricing, it seems that none of this will be charged whatsoever as long as we are below 100k unique users. Playfab api call pricing - Playfab Community. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. 2 / million for calls. 25% + 25 cents per transactionsPlayFab pricing. 20 per additional million executions. But if you really need to keep the data permanently, it is recommended to export some outdated data to reduce the cost. My question is, Do I have to pay for the Multiplayer even to access it's API calls? or I have to pay after my game goes LIVE on stores? I have a slight confusion. 2. Playfab won't solve everything out of the. First, you should make sure you have Integrated the PlayFab GSDK. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. We are working on an update that will allow us to move PlayFab billing fully into Azure, but we do not have a date to share for that just yet. "Set the prices in Playfab for RM - that will at least convert it to it's equivalent; Using Steam's inventory service, create equivalent items that will never be bought and apply the same USD price in the schema; When the Steam client is initialised, query the inventory service for the prices of those items. it seems there is pricing on gamelift but no on playfab. You can find all the pricing for the different sizes of EC2 servers on the AWS EC2 pricing page. com) to calculate the cost. You can use this page to check the price of Profile Read on your account plan: Pricing (playfab. Use multiple forms of built-in authentication to track players across devices. The storage is the total storage included for builds you have configured (regardless of region). According to Inventory - Purchase Inventory Items - REST API (PlayFab Economy) | Microsoft Learn, the PriceAmounts is not a int value. Consumption pricing for PlayFab Multiplayer Servers. 20 per additional million executions. I love the heck out of this product. We are approaching our release moment, and I have a few questions to clarify the server count settings. If i use playfab + photon on my game do i have to pay for photon ? or just pay for playfab ?, Hi. The receipt would be validated as long as the CurrencyCode and PurchasePrice match the price which was set up for the item in the Apple store, and the ItemId of the inventory in the PlayFab Catalog match the Product ID. Restore Purchases on iOS increases Value To Date (VTD) Incorrectly. com ), we can get you that. For more information about Insights Credit Pricing, see PlayFab pricing. Prices are approximate as they vary based on the region selected. To call this function. " " No, they will share the same resource and won't pay twice. Our players can update the custom data for their item instances when they mod them. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. Usage from other identity providers or custom IDs will be billed normally; check out PlayFab pricing and PlayFab Party pricing to see how standard Party activity is metered and zero-rating applied. You can use this page to check the price of Profile Read on your account plan: Pricing (playfab. Hi and thanks for the quick answer! 1) My main concern is custom data limit on item instances and the player data limits. Economy v2 follows the "Entity API" pattern. Whether you're building the next great collectible card game, multiplayer shooter, or VR experience, you're in great company. Find out the latest offers and prices for different features and scenarios, such as billing summary, development mode, pricing meters, multiplayer server, party, economy V2, experiments, and technical support. 3. 2. I am having difficulty understanding how exactly servers are instantiated and run with PlayFab MPS. 10. You can refer to the request below. For any stage Improve. PlayFab offers these 4 pricing models to its users: Free to Start — PlayFab is an ideal backend development platform for developers who want to start their journey without investing anything. I saw pricing models. To verify that PlayFab can handle that load, we created a console application and ran the API. PlayFab Open ID provider from Epic Games - Playfab Community FeaturesDoes Playfab support clan leaderboards? If not then what is the alternate solution or work around? In PlayFab tournaments and leaderboards are the equivalent concepts. Get $200 credit to use within 30 days. Recently made a post on this too, so I can help out a little bit. PlayFab offers flexible plans for game developers to host and manage their titles, events, data, profiles, insights and more. Such backend services are cross-platform. Start free. Considering Standard plan subscription is similar to Indie plan, I don’t think there will be major difference if the game has comparatively stable MAU. 20 per. Hello Playfab team! I found the Management Insights page and it says Credits per hour of Performance Level 1 is free. And for more information about. I see that we can do that via PlayFab, with auto-scaling for 10% extra on the original Amazon price. Pricing. I want to estimate how much it will cost. Features. Run the migrate command and supply the two title IDs. Microsoft PlayFab -- What does it mean with Pricing and Multiplayer across all platforms and regions? Limits on Cloud Scripts and scheduled tasks. 0005 per player in lobby per hour $0. PlayFab and Azure Functions pricing. The pricing policy changed dramatically in the morning. We have 8 MAU, and 3 of them are developers plus some friends as testers. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. RequestServerSideAccess(false, GetAuthCode); to get the authcode and using it on the playfab PlayFabClientAPI. This change provides the flexibility for developers to . In general, PlayFab Commerce Service is more like a centralized back-end management platform. I'm at the point now where i can authenticate a user with playfab, but cannot create a lobby / party and so on. A little confused about clients joining the game server instances. 0 Likes 0 ·PlayFab Pricing. Linux. I want to use playfab + photon on my multiplayer game. Microsoft recently transitioned the PlayFab pricing model from monthly average user (MAU)-based pricing to usage-based pricing, and it dramatically reduced the cost of its PlayFab Party capabilities. If you're an existing EA customer this requires Microsoft to. The following APIs cause the Profile read meter to increment. My question comes from step 2 since our PlayFab accounts are currently set up via the Microsoft 3rd party login. A PlayFab account has five plan options: FREE TO START : This plan has no cost to the customer. This my first time making a game and I want to use some Playfab features like login leaderboard . In the case of PlayFab, our Free tier gives you access to authentication, receipt validation, user data, and title data, as well as basic metrics in the Game Manager. For pricing information, see PlayFab pricing. Groups are able to be made, tournaments that's all up to you on the server side. The Art of LiveOps Podcast. And yes, we provide discounted rates at higher MAU levels, so the first 250K MAU is $8 per 1,000, and the next 250K is $7 per 1,000. Speech-to-text, text-to-speech, and real-time translation use Azure Cognitive Services to power these functionalities. If you'd like to put in for that, feel free to let us know at devrel@playfab. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. Hi Playfab, Are failed playfab login Api calls charged? (Wrong account, password, account doesn't exist. I don't remember a limit on MAU for example. PlayFab is a complete backend platform for live games with managed game services, real-time analytics, and LiveOps. 008$/MAU ChilliConnect uses per API call pricing - 24-19$/million calls TBC PlayFab Limits The biggest advantage of ChilliConnect is that there are almost no limits of content in you game. I wish PlayFab would have something similar to ChilliConnect where pricing is based on api calls instead of MAU. 0 for more details. My team plans on using PlayFab pretty much solely for authentication. Since they changed their pricing, I am looking for a new backend solution that doesn't have a player limit. With PlayFab, developers can easily manage game servers, store and retrieve game data, and deliver updates to players. But I am afraid, that the upfront price of 5-10 dollars is not enough to keep the servers for a very long time. Search code, repositories, users, issues, pull. vCPU (s) Hourly rate for selected Virtual Machines: $0. UGC request count/pricing Hi, in our billing summary for June we have 7. 2. Updated pricing model - Playfab Community Features5. PlayFab analytics is based on back end data, it will work with any supported platform theoretically. Content. We recommend associating the activation of these capabilities under the Ease of Access player settings. In the meantime, we suggest that you consider using an external database to implement these special items. 1 per additional GB. 5. And, additionally, here is blog post regarding Building Lobbies with Azure PlayFab you may find helpful. PlayFab has leaderboards, and able to run server-sided scripts with Azure. ) PS: I have tried making a lot of fake calls with wrong account and password. (GameSpark has changed its policy dramatically compared to existing. 3. Learn more about billing summaries and base rates. Is this. I was trying to calculate an estimate of the cost. Get $200 credit to use within 30 days. However, it appears the limits have changed somewhat. For ex: Leaderboards count PlayFab: Free - 25 Indie/Pro - 300The first marketplace of live services solutions for games, plug-ins for monetization, generative AI, blockchain, and more. Multiplayer Server would charge for usage of VM rather than CCU. The meter includes content associated with items that haven't been published, and items that aren't visible via the public catalog. 1. For example $0. 0005 per 1000 messages or events sent or. Simply use PlayFab services and your data is available. Different support options are included in each account plan as determined by the tier of the account. Currently, PlayFab Party doesn’t support proximity voice chat natively, you need to implement the function by yourself. For Economy V2, you can refer to Catalog Pricing Meters to have more information about the Price. PlayFab Multiplayer Server is designed for session-based games, the server instance starts when there are a group of players want a match, and it shuts down when this match is over, so, you cannot use a single server instance to handle all logic. Consumption pricing for PlayFab Multiplayer Servers. PlayFab Multiplayer Servers are billed on a consumption basis and billed separately. maybe ~3-5 on GameSparks). what they use. I would like to set up automated email billing alerts for my PlayFab titles, and be notified when the title's monthly billing surpasses a billing threshold (or even better, a percentage of that threshold and then the threshold, e. I am using the PlayFab Free Tier and started developing with the "new" multiplayer system. The consumption plan is veeery confusing with the number of executions and all but I am leaning towards of the premium. PlayFab Services SDKs enable you to implement all of the PlayFab features not explicitly called out in one of our other SDKs, including LiveOps, economy, and data analytics. After your credit, move to pay as you go to keep building with the same free services. Skip to content Toggle navigation. To get started, enable PlayFab Multiplayer Servers in game manager by selecting the Multiplayer tab. To call this API, you also need to specify the parameters Item and Amount. Yes. Learn how to understand PlayFab's pricing model, view your estimated bill, and manage account upgrades and titles launches through Game Manager. PlayFab's backend services reduce the barriers to. A title in development mode can only have up to 100 K users. 00+ per year) including PlayFab Essentials, Multiplayer Servers, Insights, Party, User Generated Content and Pub Sub, we may be able to bill you through an Azure Enterprise Agreement (EA). As long as your titles are in Development Mode, you can continue using PlayFab for free. The following APIs cause the Profile writes meter to increment. share answers, and discuss the PlayFab product. Engineer Designer Marketer Producer For Any Stage. According to the pricing meters page: - There's no explicit mention that each KVP is separately calculated for the purpose of pricing - It gives me the impression that as long as the total response size is < 1KB, even if I requested 100 keys in a GetTitleData request, it will be equal to 1 weighted profile reads. CDN has one key meter, Egress, which is billed at $0. It also offers a range of pricing plans to meet the diverse needs of its customers, from free plans for small indies to enterprise-level plans for major publishers. Sorry to just keep poking at this one, but the game manager's limits page and the playfab pricing page have been completely misaligned for a long, LONG time. Get $200 credit to use within 30 days. 2. The announcement follows last week’s 90% drop in prices for. The one thing the pricing page is missing is that you do also get 100 hours each in US and EU of Av2 usage for free. My billing summaries have all of a sudden started showing charges of $100+ dating all the way back to May 2020 (the farthest back it will let me check). For each of the three PlayFab plans, there are five different rates, depending on the size: Note Please contact us if you are planning on storing content larger than 100. There are no hidden costs. Can someone from Playfab give an updated guide what to exactly fill in here : For the most recent pricing information, please refer to the pricing page in the PlayFab main site. 14f1. All of their documentation lacks examples, and where i found something it was in c++. Data Management. Bring players together with cross-network identity, multiplayer servers, accessible party chat,. Those APIs do not support client-side price overrides. 008 per MAU, so 100,000 x $0. Hosting in PlayFab is in AWS EC2, on Windows 2K12 R2 on-demand servers, and we are able to use any server model available in that service. 008$/MAU ChilliConnect uses per API call pricing - 24-19$/million calls TBC PlayFab Limits The biggest advantage of ChilliConnect is that there are almost no limits of content in you game. These are questions what came while developing a title, when PlayFab is really helpful, these whole Limits and Pricings are slightly confusing. {. As long as your titles are in Development Mode, you can. " "That being said, in addition to the cost charged by Azure Functions, PlayFab also charges the number of calls ( Total Executions ) made to Azure Functions via ExecuteFunction API calls, actions & rules, and scheduled tasks, which is a minor cost. It uses a service based approach offering a list of APIs through which you can directly implement all basic functionalities of a Turn Based game. A competitor can attack login multiple fake accounts to make multiple Login Api calls which can lead to large costs if charged. For me, so far: - If you're planning to use dedicated game servers, PlayFab will host & scale them, and the pricing model is so reasonable (a small % over AWS cost) it makes using them instead of rolling your own a no-brainer. PlayFab user reviews from verified software and service customers. Content (CDN): We use AWS CloudFront for this, and again, we pass on the costs directly with a 10% increase to cover our costs. Profile data is information that applies to an individual player, group of players, or items, and is stored as Key/Value Pairs (KVPs) by PlayFab. I'm going to look into whether we can make limits on feature usage applied in the free and pro tiers more easily discoverable. How do multiplayer services work with the free plan? Am i understanding pricing correctly?User initialises purchase in the client. I've tried 1000 things, but all I get it errors. Cloudscript calls wrong Entity token. Grow fearlessly with a set of back-end building blocks for your live game. From the previous thread, I notice you want peer-to-peer. Once you reach that meter. I tried to install PlayFab SDK in PlayFab EdEx and also install the UnitySDK. some say its free but after 1000 monthly active users you have to go for paid plan some say there is no limitPlayFab is charged based on the VM cores number with running time, and network costs. The Art of LiveOps Podcast. It also offers a range of pricing plans to meet the diverse needs of its customers, from free plans for small indies to enterprise-level plans for major publishers. ) It's worked quite well. PlayFab Multiplayer Servers are billed on a consumption basis and billed separately. But for clarification, PlayFab Service can't force change the price you set in the Apple Store. You can store this data in Player Data, refer to. First, if “What we need from a playfab gameserver is just a vm that runs our game in server mode and keeps running it. Change plan on playfab, stuck at contact confirmation step. A bug in the Purchase FlowSorry for the inconvenience, the LinkSteamId API is not included into Leagcy CouldScript, we recommend calling the API in AzureFunction. 1. I am in the process of moving our game from a platform to PlayFab and have used Azure functions. Does Playfab support clan chat system? A. Benefit from reliable shared technology that scales to handle even the largest games. Visit the PlayFab pricing overview page to learn how PlayFab pricing works, including definitions of consumption-based pricing meters. If you have more questions about upgrading tiers, please navigate to the contact page for the supports. To get started, enable PlayFab Multiplayer Servers in game manager by selecting the Multiplayer tab. " " No, they will share the same resource and won't pay twice. If usage exceeds the number of free credits, any additional credits are billed at the rate specified on your plan. 100k is not 10k and uniqueIf there is no difference, is it a separate policy from limit upgrade and pricing-tier? 4. Technically you can host the Unity VR game on PlayFab server. While you have your credit, get free amounts of many of our most popular services, plus free amounts of 55+ other services that are always free. Those APIs do not support client-side price overrides. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. 10 per GB. When purchased, the Bundle will drop the currency in the player account, then clean itself up. playfab services cost per moth. 2-Then players can login to playfab with their EOS id token using "Login with Open Id Connect" call. You should be able to use Inventory Collections for this purpose. I don't remember a limit on MAU for example. >>Also, Players will store about 200 differents values (nested or not). So, when it will be 1002 (for example) i will be charged 300. Real-Time Analytics. Forums. Like their personal space (house) configuration etc. You can have up to 10 titles in Development Mode at a time, and Development Mode allows up to 100,000 users per title. Azure PlayFab is a service that helps you build and operate live games on one platform, with game services, data analytics, and live operations tools. Profile includes any data stored related to the player profile, entity profile, character profile, groups, and inventory. Pricing; Manage in-app purchases Overview What are content types and item properties? What are stores?And the usage of Azure Functions will be charged separately. UGC request count/pricing. Windows. I want to use playfab + photon on my multiplayer game. To make integration with PlayFab as seamless and efficient as possible, PlayFab offers a variety of support options ranging from online documentation to live conversations with PlayFab engineers. PlayFab Insights is a managed data environment, giving you instant access to your games data without the need for additional engineering. Build. The pricing section of Playfab is very confusing. Once the purchase is complete, use Receipt Validation to verify the purchase with PlayFab: Fraud prevention, redemption, receipt validation - PlayFab. Unlike other hosted data solutions Insights requires no setup, no GDPR work, and no extra engineering. ) Will Azure Functions be charged for making calls the wrong way?But,PlayFab's Pricing page doesn't mention global CDN pricing. See full list on learn. Help players build communities with flexible and secure low-latency chat and data comms technology. Remove the challenges of building, managing, and running servers at scale with a complete back-end solution. An open forum for users of PlayFab to get answers to questions and to provide feedback on features and add-ons they'd like to see. Brendan Vanous said on Thu, 14 May 2015 at 9:20 PM 2D versus 3D isn't really relevant - what's key to deciding if you need a custom game server is whether you have a need for a server which manages the game's world state in realtime, with a need. GameSparks' Unity. 5 million UGC requests, but the reports in the game overview it says 3. Matchmaking, joining, gameplay is working. 00+ per year) including PlayFab Essentials, Multiplayer Servers, Insights, Party, User Generated Content and Pub Sub, we may be able to bill you through an Azure Enterprise Agreement (EA). com) to understand the usage and excess metering rates included in your current account plan, and refer to Pricing Meters - PlayFab | Microsoft Docs to understand how it is calculated. 99?Hi, I have question about new pricing model. PlayFab Economy v2 provides a platform to build and grow marketplaces, progression, and engagement that scale with your players. Big professional games use Playfab as a backend solution because efficient development means using every resource at your disposal, and sometimes that's just purchasing things, whether that's code assets or databases. Operating system. But I am afraid, that the upfront price of 5-10 dollars is not enough to keep the servers for a very long time. In addition to the cost charged by Azure Functions, PlayFab also charges the number of calls (Total Executions) made to Azure Functions via ExecuteFunction API calls, actions & rules, and scheduled tasks, which is a minor cost about $0. Grow fearlessly with a set of back-end building blocks for your live game. UGC request count/pricing. For ex. After 100k players, you can update to $99 and pay as you go. Is there a point at which a free application is forced to move into a paid tier or does service just become unavailable for some requests once certain limits are reached? 2. Get $200 credit to use within 30 days. Can you provide a complete screenshot of the VM, of course, please make sure to hide personal information. Brendan Vanous started a topic on Fri, 08 August 2014 at 5:52 PM . com For customers currently on the Dv2, Fsv2 and Dv3 VMs, we highly recommend switching to Dasv4 as it offers the best ratio of price to CPU performance and more memory than the Fsv2. Especially when Limits which I can buy "as I need" are priced by 100. For Economy V2, you can refer to Catalog Pricing Meters to have more information about the Price. We're also in the process of moving to use alternate CDN sources, which will help to reduce pricing in future. Are those servers under any problem or. Microsoft recently transitioned the PlayFab pricing model from monthly average user (MAU)-based pricing to usage-based pricing, and it dramatically reduced. Hi, Is there some PlayFab additional cost for xsolla payments ? There is a price on their website 1. Automatically ingest and scale, connect. Consumption plan pricing includes a monthly free grant of 1 million requests and 400,000 GB-s of resource consumption per month per subscription in pay-as-you-go pricing across all function apps in that subscription. If a game is released using Playfab Basic Tier functionality only, and that game eventually has more than 1,000 registered players. This allowed google purchasing to work. The pricing section of Playfab is very confusing. Pick and customize individual services to meet your needs. Azure PlayFab Economy v2 documentation. Making your first API call. 1. Games that require Multiplayer Servers must purchase additional capacity through PlayFab's consumption pricing plan. I mean, it seems fairly simple - the Indie tier is $99 for up to 100,000 MAUs and the Pro tier is $0. if i run a test with 5k users, will this. PlayFab may change its fees and payment policies for the PlayFab Services at any time, but in the event of a fee increase, PlayFab will honor the previous pricing policy for you for at least thirty (30) days after notifying you of the fee increase. Once you reach that meter amount, additional usage is simply charged at the rates shown. Certain features like rules were moved up to Pro while the MAU limit on free was removed. As long as you stick to ASCII characters, each character in your key value will represent 1 byte. For Economy V2 Validate Google Play Purchase, you may refer to How to setup Validate Google Play Purchase - Economy V2 -. Microsoft’s PlayFab division is introducing a pay-as-you-go plan for its game developer services with no minimum monthly fees. So, the actual question here is how to silently get AccessToken from Facebook or. The process as I understand it is 1. I would assume you're looking for a BaaS product (Backend-as-a-Service). They will be localised to the. >> should I use v1 for this project?At the end of October, all remaining v1 accounts (with the exception of a small number of Enterprise accounts with contracts that signed/renewed just before the announcement about v2 pricing - those will transition at the end of their current contract period) will convert to v2 pricing. You can check the documentation -- PlayFab Leaderboards to learn more about it. 1. PlayFab Economy V2. For example, you have asked for pricing questions, the document --PlayFab Consumption Best Practices - PlayFab | Microsoft Docs explains all. Hi, I have requirement where I want to send free rewards to my players who were inactive for 1 week. Gamelift has a simpler pricing and a larger userbase, but it seems a bit more complicated. Get $200 credit to use within 30 days. Accessing PlayFab Technical Support. So in any case, we're not able to provide pass-through of any per-account offers AWS provides. What pricing of Calling Playfab Authentication API? My server app (Not Azure functions) calls GetEntityTokenAsync and ValidateEntityTokenAsync for each request. Current pricing doesn't make sense for low traffic leaderboards. >>Computing hours, mostly are from Cloud Script/Azure. AMD server seems to be more expensive than Intel server, different than what blog post suggests. If you have 100k player and cannot pay for the playfab costs then you may need to rethink your games monetization. In this article. I have some questions about the PlayFab Party pricing. I understand that this is Cloudscript of PlayFab. Pricing PlayFab lets you use the platform for free while your game is still in development. Pricing: messages - Playfab Community FeaturesHi there, I am making a web app that I want to send push notifications to users' phones. PlayFab uses per MAU pricing - 0. CDN costs are independent of your pricing tier (Essentials, Professional, etc. For now, I believe you may need to learn the features and terminologies of PlayFab. Our service is quite powerful and mature. Use this topic to understand how to use PlayFab Party with the Microsoft Game Development Kit (GDK). Hint: Notify or tag a user in this post by typing @username. Learn how. (Source code is attached below). According to this document: Consumption pricing for PlayFab Multiplayer Servers, the Virtual machine instance hours are the hours of virtual machine time that your game servers are utilizing. I love the heck out of this product. Hosting in PlayFab is in AWS EC2, on Windows 2K12 R2 on-demand servers, and we are able to use any server model available in that service. VM series.